There’s still a lot to marvel about a game that is made 20 years ago, and trying it for the first time in 2020.
When I was small(er), I did catch a glimpse of Diablo II gameplay and went out traumatized by the dark, haunting, and hellish atmosphere.
Now that I’m a fully-fledged adult that can fix my own plumbing, I feel it’s finally time to take this rite of passage.
And I found so much appreciation towards classic cPRG:
1: They don’t hold your hands. In modern games, they typically spent so much time teaching people how to walk, crouch, and sprint. Not to mention the over-complexity of the battle systems. Not that’s that is a bad thing, but if not done properly it gets in the way of the narrative.
2. There isn’t some kind of compass or waypoint in your map. Cause often times you’ll be staring at that little corner instead of appreciating the spectacle in the game.
3. Continuous save without any option for a manual save. When you die, you would lose your stuff and there is no option to load a saved game. So you’ll devise the most efficient way to get through that sprint. And you and try again until you succeed.
4. Story matters. Although my personal playstyle is to skip most dialogues, yet Diablo II still able to deliver an immersive atmosphere due to the bleak and dreary setting.
5. I try to avoid the Plugy mod that expands the stash box in. I want to play the game the way it’s supposed to be played decades ago.
6. There are much lesser tree skills in Diablo (as compared to Path of Exile). Limitation breeds creativity.
That is all. Thanks for coming to my Toasmaster club speech.