By Steve Giddins
The video games are often from the fashionable period, yet with a couple of vintage examples selected to teach key issues in as transparent a manner as attainable. In those situations, the defender can have by no means noticeable the severe proposal sooner than, and fails to react competently. We then circulation directly to extra advanced examples the place the attacker must triumph over stiffer resistance. Giddins time and again exhibits that regardless of the tactical complexity of lots of those battles, the elemental suggestions might be grasped via all chess-players, and may aid them navigate via it seems that intimidating terrain.
The many themes include:
* Attacking susceptible color complexes
* the primary of 2 weaknesses
* selecting the right exchanges
* Devastating establishing preparation
* Manoeuvring in 'restraint' structures
* dealing with must-win situations
Read or Download 50 Ways to Win at Chess PDF
Similar Chess books
Many books were written at the major strains of well known openings akin to the Sicilian and Nimzo-Indian and but there's little on abnormal off-beat strains. the various adaptations during this ebook are quite unexplored and will be necessary guns for the weekend event play. overseas grasp Joel Benjamin and USCF grasp Eric Schillerr have written an summary of the entire much less universal adaptations.
The a hundred striking video games during this quantity are Mikhail Botvinnik's personal offerings because the most sensible video games he performed ahead of changing into international Champion in 1948. They conceal the interval from his first large match — the USSR Championship of 1927, within which the 16-year-old Botvinnik turned a grasp — to the overseas event at Groningen in 1946 — within which he confirmed his skills for profitable the realm championship.
Additional resources for 50 Ways to Win at Chess